I build games that ship, for iOS, Android, and the web. Available for freelance projects worldwide.
ABOUT ME
I am a freelance game developer from Israel with more than 20 years of experience in developing, producing, and deploying websites, games, and applications.
I specialize in iOS, Android, and browser-based game development. Recent work includes leading mobile teams at Broadway Gaming and 888 Holdings, building cross-platform titles shipped to production, and currently working as a Full-Stack Team Lead at Cheq.
In the portfolio section of this site, you can find some of my works, including my award-winning animation Ken Woods and my award-winning game Freaky Bricks.
DanielAlbu.com was awarded the Dope Recognition Award in 2010.
I work directly with clients from brief through delivery, and I'm available for both short-term projects and longer engagements. Reach out via the Contact section below.
Ken Woods: Winner of the Daily Feature Award (June 6th, 2005) on Newgrounds.com.
Freaky Bricks: 1st place winner in Flashmania - Flash Games Competition on nana10.co.il.
Dope Recognition Award: Awarded in November 2010.
WHAT CAN I DO?
AT A GLANCE
RESUME
• Full-stack team leadership role focused on cross-functional delivery and engineering leadership.
• Senior mobile engineering role focused on product delivery and native mobile development.
• Worked with clients worldwide on a variety of projects.
• HTML5 / iOS / Android private tutor - teaching students worldwide remotely.
• Led the mobile development team while also working on web games using Canvas, WebGL, React, JavaScript, TypeScript, and Phaser.
• Built several iOS apps with Swift and Android apps with Java and Kotlin.
• Created a native iOS app leveraging Apple On-Demand Resources for dynamic asset loading and App Store compliance.
• Developed an Android app integrating native features and SDKs with the web client for smooth performance.
• Built numerous HTML5 web games using JavaScript, Phaser, and React.
• Developed various HTML5 games using the Phaser framework.
• Managed (hands-on) the mobile team (in-house & outsource) while actively developing the Spindipity iOS app (using Apple Swift) & the Spindipity Android app (using Java).
• Managed (hands-on) the front-end & back-end development teams of the Mytopia department.
• Developed the Bingo Island Facebook & iOS apps.
• Managed the Flash development process while leading in-house employees and remote freelancers.
• Led the product delivery process, working directly with clients from conception to completion.
• Developed the company's Flex-based WebTrader.
• Developed the company's Android trading application using Flex, Flash, and Adobe AIR.
• Developed an AS2 Flash-based client-side application for web and desktop, interacting with a J2EE server.
• Built an AS3 Flash-based cashier system supporting multiple payment providers (MoneyBookers, Paygea, etc.).
• Developed the DominoesStars game client from scratch in AS3, utilizing Flash CS4's native 3D engine.
• Integrated Twitter functionality into DominoesStars, allowing users to earn bonuses by tweeting.
• Developed the DominoesStars Facebook application using the Facebook AS3 API & FBML.
• Integrated a micropayments system into the Facebook app using Google's Social Gold service.
PORTFOLIO
CLIENT FEEDBACK
TRUSTED BY
CONTACT ME