HTML5, iOS, Android, and interactive product development.
I am a freelance game developer from Israel with more than 20 years of experience in developing, producing, and deploying websites, games, and applications.
I specialize in iOS, Android, and HTML5 game development.
In the portfolio section of this site, you can find some of my works, including my award-winning animation Ken Woods and my award-winning game Freaky Bricks.
DanielAlbu.com was awarded the Dope Recognition Award in 2010.
If you wish to contact me, visit the Contact section of this site for various ways to reach out.
Ken Woods: Winner of the Daily Feature Award (June 6th, 2005) on Newgrounds.com.
Freaky Bricks: 1st place winner in Flashmania - Flash Games Competition on nana10.co.il.
Dope Recognition Award: Awarded in November 2010.
• Senior mobile engineering role focused on product delivery and native mobile development.
• Worked with clients worldwide on a variety of projects.
• HTML5 / iOS / Android private tutor - teaching students worldwide remotely.
• Led the mobile development team while also working on web games using Canvas, WebGL, React, JavaScript, TypeScript, and Phaser.
• Built several iOS apps with Swift and Android apps with Java and Kotlin.
• Created a native iOS app leveraging Apple On-Demand Resources for dynamic asset loading and App Store compliance.
• Developed an Android app integrating native features and SDKs with the web client for smooth performance.
• Built numerous HTML5 web games using JavaScript, Phaser, and React.
• I develop various HTML5 games using the Phaser framework.
• Managed (hands-on) the mobile team (in-house & outsource) while actively developing the Spindipity iOS app (using Apple Swift) & the Spindipity Android app (using Java).
• Managed (hands-on) the front-end & back-end development teams of the Mytopia department.
• Developed the Bingo Island Facebook & iOS apps.
• Managed the Flash development process while leading in-house employees and remote freelancers.
• Led the product delivery process, working directly with clients from conception to completion.
• Developed the company's Flex-based WebTrader.
• Developed the company's Android trading application using Flex, Flash, and Adobe AIR.
• Developed an AS2 Flash-based client-side application for web and desktop, interacting with a J2EE server.
• Built an AS3 Flash-based cashier system supporting multiple payment providers (MoneyBookers, Paygea, etc.).
• Developed the DominoesStars game client from scratch in AS3, utilizing Flash CS4's native 3D engine.
• Integrated Twitter functionality into DominoesStars, allowing users to earn bonuses by tweeting.
• Developed the DominoesStars Facebook application using the Facebook AS3 API & FBML.
• Integrated a micropayments system into the Facebook app using Google's Social Gold service.